|Copyright: gianfranco calzarano (baddori)
|Date Taken: 2014-10-19|
|Categories: Daily Life|
|Camera: Nikon D80|
|Exposure: f/4.8, 1/50 seconds|
|More Photo Info: [view]|
|Photo Version: Original Version|
|Date Submitted: 2015-12-10 22:26|
|[Note Guidelines] Photographer's Note|
|SELARGIUS (CA) IL GIARDINO INCANTATO|
(コスプレ kosupure?), a portmanteau of the words costume play, is a performance art in which participants calledcosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create asubculture and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include manga and anime, comic books and cartoons, video games, and live-action films and television series.
The rapid growth in the number of people cosplaying as a hobby since 1990 has made the phenomenon a significant aspect of popular culture in Japan and some other parts of Asia and in the Western world. Cosplay events are common features offan conventions and there are also dedicated conventions and local and international competitions, as well as social networks, websites and other forms of media centered on cosplay activities.
• 2Practice of cosplay
o 2.4Gender roles
o 2.5Cosplay models
• 3Cosplay by country or region
o 3.1Cosplay in Japan
o 3.2Cosplay in other Asian countries
o 3.3Cosplay in Western culture
o 4.1Magazines and Books
o 4.2Documentaries and reality shows
o 4.3Other media
• 5Notable cosplayers
• 6See also
• 8External links
Silent Hill cosplayers at the 2014Nipponbashi Street Festa in Osaka
The term "cosplay" is a Japanese portmanteau of the English terms costume and role-play. The term was coined by Nobuyuki Takahashi of Studio Hard while attending the 1984 World Science Fiction Convention (Worldcon) in Los Angeles. He was impressed by the hall and the costumed fans and reported on both in Japanese magazine My Anime. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound: 'costume' becomeskosu (コス) and 'play' becomes pure (プレ).
Practice of cosplay
Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed costumes. It is generally considered different from Halloween and Mardi Gras costume wear, as the intention is to replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, some cosplayers often seek to adopt the affect, mannerisms, and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movie, TV series, book, comic book, video game, or music band anime and manga characters. Some cosplayers even choose to cosplay an original character of their own design or a fusion of different genres (e.g. a steampunk version of a character).
Padmé Amidala cosplay atJapan Expo 2012 in France
Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, in a variety of qualities. These costumes are often sold online, but also can be purchased from dealers at conventions. Japanese manufacturers of cosplay costumes reported a profit of 35 billion yen in 2008. A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, accessories, and various raw materials, such as unstyled wigs or extensions, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons.
Many cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and qualities, thus the skill of a cosplayer may be measured by how difficult the details of the outfit are and how well they have been replicated. Because of the difficulty of replicating some details and materials, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking, and other uses of materials in the effort to render the look and texture of a costume accurately. Cosplayers often wear wigs in conjunction with their outfit to further improve the resemblance to the character. This is especially necessary for anime and manga or video-game characters who often have unnaturally coloured and uniquely styled hair. Simpler outfits may be compensated for their lack of complexity by paying attention to material choice and overall high quality.
To look more like the characters they are portraying, cosplayers might also engage in various forms of body modification. Contact lenses that match the color of their characters' eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. Another form of body modification in which cosplayers engage is to copy any tattoos or special markings their character might have.Temporary tattoos, permanent marker, body paint, and in rare cases, permanent tattoos, are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in hair coloring, and specialized extreme styling products are all used by some cosplayers whose natural hair can achieve the desired hairstyle. It is also commonplace for them to shave off their eyebrows to gain a more accurate look.
Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons, but most cosplayers engage in some combination of methods to obtain all the items necessary for their costumes; for example, they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, or buy a pair of off-the-rack shoes, and modify them to match the desired look.
Cosplay may be presented in a number of ways and places. A subset of cosplay culture is centered on sex appeal, with cosplayers specifically choosing characters known for their attractiveness or revealing costumes. However, wearing a revealing costume can be a sensitive issue while appearing in public. People appearing naked at Americanscience fiction fandom conventions during the 1970s were so common, a "no costume is no costume" rule was introduced. Some conventions throughout the United States, such as Phoenix Comicon and Penny Arcade Expo, have also issued rules upon which they reserve the right to ask attendees to leave or change their costumes if deemed to be inappropriate to a family-friendly environment or something of a similar nature.
The most popular form of presenting a cosplay publicly is by wearing it to a fan convention. Multiple conventions dedicated to anime and manga, comics, TV shows, video games, science fiction, and fantasy may be found all around the world. Cosplay-centered conventions include Cosplay Mania in the Philippines and EOY Cosplay Festival in Singapore.
The single largest event featuring cosplay is the semiannual doujinshi market, Comic Market (Comiket), held in Japan during summer and winter. Comiket attracts hundreds of thousands of manga and anime fans, where thousands of cosplayers congregate on the roof of the exhibition center. In North America, the highest-attended fan conventions featuring cosplayers are the San Diego Comic-Con and New York Comic Con held in the United States, and the anime-specific Anime North in Toronto and Anime Expo held in Los Angeles. Europe's largest event is Japan Expo held in Paris, while the London MCM Expo and the London Super Comic Convention are the most notable in the UK. Supanova Pop Culture Expo is Australia's biggest event.
The appearance of cosplayers at public events makes them a popular draw for photographers. As this became apparent in the late 1980s, a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers and photographers do not press them for personal contact information or private sessions, follow them out of the area, or take photos without permission. The rules allow the collaborative relationship between photographers and cosplayers to continue with the least inconvenience to each other.
Some cosplayers choose to have a professional photographer take high quality images of them in their costumes posing as the character. This is most likely to take place in a setting relevant to the character's origin, such as churches, parks, forests, water features, and abandoned/run-down sites. Cosplayers and photographers are likely to exhibit their work online, which they can do on general blogs, social networking service, and artist gallery websites (such as flickr, deviantART, Instagram, facebook, tumblr and Twitter) or on dedicated cosplay community websites. They may also choose to sell such images, or use them as part of their portfolio.
As the popularity of cosplay has grown, many conventions have come to feature a contest surrounding cosplay that may be the main feature of the convention. Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made. The contestants may choose to perform a skit, which may consist of a short performed script or dance with optional accompanying audio, video, or images shown on a screen overhead. Other contestants may simply choose to pose as their characters. Often, contestants are briefly interviewed on stage by a master of ceremonies. The audience is given a chance to take photos of the cosplayers. Cosplayers may compete solo or in a group. Awards are presented, and these awards may vary greatly. Generally, a best cosplayer award, a best group award, and runner-up prizes are given. Awards may also go to the best skit and a number of cosplay skill subcategories, such as master tailor, master weapon-maker, master armourer, and so forth.
The most well-known cosplay contest event is the World Cosplay Summit, selecting cosplayers from 20 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris, France), EuroCosplay (finals taking place at London MCM Expo), and the Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden).
Portraying a character of the opposite sex is crossplay. The practicality of crossplay and cross-dress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (lit. "pretty boy"), are Asian equivalent of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.
The animegao players represent a niche group in the realm of cosplay. Their approach makes them a subgroup of, what is called in Japan, kigurumi; that is, mascot-style role players. They are often male cosplayers representing female characters. Female animegao are also found to represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Animegao wear bodysuits and masks that completely hide their real features so the original appearance of their characters may be reproduced as literally as possible, and to display all the abstractions and stylizations such as oversized eyes and tiny mouths often seen in Japanese cartoon art.
Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket andTokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well.
A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. Yaya Han, for example, was described as having emerged "as a well-recognized figure both within and outside cosplay circuits".
Cosplay by country or region
Silvio2006 has marked this note useful
Only registered TrekLens members may rate photo notes.